2015 - 2016
Lighting, Rendering and Compositing
Maya, Nuke, Arnold, Redshift
Broadcasted on Nickelodeon Jr.
My role in Digby Dragon was in lighting, rendering and compositing, where I was part of the post-production team for the duration of the complete series. Rendered using Maya and composited in Nuke, this project also utilised two render engines to come to fruition; Arnold to render characters and Redshift to render environments with GPU rendering. This provided the unique challenge of keeping lighting and compositing consistent across both rendering engines while maintaining a high visual quality across the show.